#ifndef ENTITYMANAGER_H
#define ENTITYMANAGER_H

#include <SFML/Graphics.hpp>
#include <iostream>
#include <windows.h>
#include <string>
#include <vector>
#include "BaseEntity.h"

class _EntityManager
{
public:
	std::vector<BaseEntity*> Entities;
	void AddEntity(BaseEntity* entity);
private:

};

#endif